Your slicer's supports weld themselves to the one face you actually gave a damn about.
These don't.
Drop in an STL and The Wingman parks a thin fin under every overhang. Each one pinches to a 0.4 mm waist right under your part, so it snaps off clean and leaves a nub instead of a scar.
Then you're the boss. Drag them around, resize one or all of them, delete the ones you don't trust.
Slicer support is a mat. It grabs your whole face and hangs on.
A wingman touches your part with one tiny pad. 0.4 × 1.2 mm, smaller than a grain of rice.
Just under that pad the fin pinches down to a 0.4 mm waist. That's the weak spot, on purpose. Bend it across the thin side and it lets go up there, half a millimeter from your part.
Nub, not scar.
Same fins that hold up the Tape Daddy's clip and hooks while they print.
Designing the supports into the part yourself? The designed supports rule of thumb covers it.
| Compare | Slicer supports | A wingman |
|---|---|---|
| Touches your part | A whole interface layer | One 0.4 × 1.2 mm pad |
| Breaks | Wherever it gives up | At the 0.4 mm waist |
| You control | Density, pattern, and a prayer | Every single fin |
| Leaves behind | A rough patch to sand | A small nub |
STL, 3MF or OBJ. It opens right in your browser. Nothing uploads, ever.
Click the face that goes on the bed. Spin it 90° if you need to.
Auto-place covers everything past 45°. Then drag, resize or delete whatever you want.
One STL, a slicer-ready 3MF, or just the supports as STEP for your CAD.
Export just the supports as STEP. They land in your model as real solid bodies, in the exact spot you placed them.
Merge them in, or keep them as their own part. Your call.
Want it right inside Blender or Fusion instead? Tell us what you design in when you sign up. Enough votes and that plugin's next.